All Episodes

Displaying episodes 1 - 30 of 33 in total

Foucault, /Discipline and Punish/, part 3: expertise, panopticism, and the Big Visible Chart

The final episode of "the Foucault trilogy". Ways of evaluating humans that became common during the ~1750-1850 period. Bentham's Panopticon as a metaphor. Self-improv...

Foucault, /Discipline and Punish/, part 2: the factory

An intermediate episode. It seems wrong to talk about Foucault without mentioning his theory of power and societal change. But I don't think there's a lot you can *do*...

Foucault, /Discipline and Punish/, and voluntary panopticism, part 1

Part 1 is a synopsis of Foucault's claim that the societal attitude toward punishment of criminals changed radically over a period of about 80 years, starting in the m...

Interview: Trond Hjorteland on a radical approach to organizational transformation

Open Systems Theory (OST) is an approach to organizational transformation that dates back to the late 1940s. It's been applied a fair amount, but hasn't gotten much mi...

/Governing the Commons/, part 4: creating a successful commons

I describe how the Gal Oya irrigation system got better. It's an example that might inspire hope. I also imagine how a software codebase and its team might have a simi...

/Governing the Commons/, part 3: Man, 63, seeks software teams, any age. Object: matchmaking

A short episode that encourages members of software teams to give Elinor Ostrom's ideas a try, in two ways:1. I'm arranging for Elinor Ostrom's intellectual heirs to p...

/Governing the Commons/, part 2: the key mechanisms

Ostrom's core principles for the design of successful commons: how to monitor compliance with rules, how to punish non-compliance, how to resolve disputes, and how to ...

/Governing the Commons/, part 1: setting the scene

This is the first of two or three episodes that draw on Elinor Ostrom’s 1990 book, Governing the Commons: The Evolution of Institutions for Collective Action, and Erik...

BONUS: Seeing like a personality survey

My goal is to help you understand what it means when you see a headline like “Scientists find that people on the political right are less open to experience than peopl...

Personality and destiny

A summary of the "situationist" faction of personality psychology, which holds that behavior is strongly influenced by the situation. Knowing someone's personality typ...

This is not an episode (a diversion into what makes explanations good)

Not an episode that suggests ideas for people to try in software projects. Instead, I am reacting to the book /Communities of Practice/, whose ideas are not explained ...

Legitimate peripheral participation: the book and the idea

"Legitimate peripheral participation" is based on observations about how novices learn in the presence of experts. The novel bits are that novices learn better from fe...

/Talking About Machines/: copier repair technicians and story-telling

Julian Orr tagged along with ~1990-era photocopier repair technicians and made some observations that seem to apply to modern software development. This episode discus...

/Seeing Like a State/, part 3: the users, the clients

In this episode, I hope to give you some helpful hints about *actually* improving the lives of the users of the software you create. Or, if you’re the kind of “change ...

/Seeing Like a State/, part two: recognizing your High Modernist eidolon

We in software are prone to "Seeing Like a State". It's easy to adopt that perspective despite good intentions. How can you realize that's what you're doing?

James C. Scott’s /Seeing Like a State/, part one

An introduction to the core ideas of Scott's /Seeing Like a State/. Three examples. Nothing about software yet.

Interview: Glenn Vanderburg on engineering

In episode 12, I used the chapter in /Image and Logic/ about Monte Carlo methods to argue that analogies of software development to engineering are not helpful. Glenn ...

Interview: Mark Seemann on /Blindsight/ and /Thinking, Fast and Slow/

How two books influenced Danish software designer Mark Seemann to get the non-rational part of his brain working on his side.

BONUS: Lord, preserve us from totalizing systems

Why *are* teams stuck in hierarchical and commercial exchange economies, when they'd be happier and just as productive if the example of the previous episode were the ...

David Graeber’s three kinds of economies

David Graeber claims every society contains a mixture of variations on three types of economies: hierarchy, exchange, and "baseline communism". The context for softwar...

David Graeber, gift economies, and open source projects

An introduction to gift economies, based on the writings of anthropologist David Graeber. A critique of Eric Raymond's "Homesteading the Noosphere", which – I claim – ...

Analogies in and around /Image and Logic/

A comparison of how Monte Carlo analogies and software analogies played out. Plus: a suggestion that Galison's "trading zone" analogy in /Image and Logic/ has an impor...

Mini-episode: What does Galison mean by “tradition”?

Galison's definition of a scientific tradition is continuity over time of skills and technology, people, and standards of evidence. How does that apply to software? So...

Mini-episode: Galison doubts Kuhn’s idea of scientific revolutions

A brief episode. Thomas Kuhn’s 1962 book /The Structure of Scientific Revolutions/ was enormously influential. In /Image and Logic/, Galison argues that Kuhn was wrong...

Galison’s /Image and Logic/, Part 2: The Trading Zone

Galison uses the metaphor of cultures meeting to trade to describe how, say, experimentalists and theorists collaborate. He describes procedures, machines, and diagram...

Galison’s /Image and Logic/, Part 1: The stickiness of experimental tradition

Peter Galison's book, /Image and Logic/, has several themes. One traces the multi-decade competition between two traditions in experimental particle physics. I discuss...

Imre Lakatos on what persuades scientists to risk their careers

Imre Lakatos intended to give rules for when scientists would be *rational* to switch to a new research program. At this, he probably failed, but I think he provides g...

Interview: James Shore and Boundary Objects

Episode one described the idea of “boundary objects.” In this episode, I interview James Shore as he describes how he’s used the idea in his own work as an old-school ...

Interview: Downsides of packages, upsides of jUnit (with Elisabeth Hendrickson and Chris McMahon) ("Packages", Part 4)

Final episode on Fujimura's "packages": how the theory part of a package can cause harm. Interview with Elisabeth Hendrickson and Chris McMahon, who don't think jUnit ...

Theories of What? or: Richard Rorty Weighs in on TDD ("Packages", Part 3)

Why did so many biologists shrug and accept the proto-oncogene theory of cancer, while most programmers rejected TDD – and rather fiercely? Using an idea from Richard ...

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